When the silhouette is wrong, no amount of rendering will save it. I keep relearning this on screens too.
#Painting#Process
Three quick gouache studies that taught me why I keep over-polishing first drafts in product work.
When the silhouette is wrong, no amount of rendering will save it. I keep relearning this on screens too.
A brief story about how I started to break the silence and how I forced my best friend to join me.
A practice log from six months of returning to the same eight bars every morning, and what it taught me about iteration.
A weekend experiment: a small site about my favourite acoustic guitars, designed and prototyped entirely inside Figma Make.